![]() You take damage (splash, based on various damage types dealt to you) but health doesn't decrease. Didn't on my end, but everyone has different PC specs.įlips the bCanBeDamaged BoolProperty, thus emulating the effect of the "god" console command. Just know that it's running in a thread that doesn't have any Sleep timer, meaning it might hog on your CPU. If you want you can test this over the one above, if you feel like it speeds up your movement better. Movement Handler (MoveForward, MoveRight, MoveUp).Then just do fly or ghost in the console and you'll see what happens. As such, if you want to free-fly or free-ghost, you will need this script active. The default restoring of those execs above isn't enough to obtain free movement on all XYZ axis. You need this enabled for the subsequent scripts underneath it to work. The script restores the core of fly, ghost, walk console commands. Hook UCheatManager execs (execFly, execGhost, execWalk).Main hook, you need this active for the rest to work. Why? Useful for LARGE tables with a shitload of options. You can toggle with this menu the state of the window, compact or full. Will disable the mid-top GUI of main CE window and create a top-bar menu called "Full View Mode". Just type it in the console once you've decided for the spot.Īlso a table that allows you to do several things: You can use it together with 'teleport', for example, to move your player to the location where the camera is pointing. This will detach current camera from the player (in reality, it changes controller to the newly created camera UObject) letting you fly around and explore the area. Could probably be tweaked through code hooks to exclude the player Character from the list of frozen entities. In older versions of the Engine, this was freezing everything but you. You'll instantly get to your targeted location.Ĭurrently is designed to freeze any AI in place, including yourself. Simply aim some spot, then ~ and teleport. Will teleport your character to the location appointed by your mouse pointer. ![]() Slows down, accelerates or sets game speed back to normal, depending on the value you give it. When you reload the game, all structures are re-initialized by the Engine meaning states reset. The god flag is a BOOL called bCanBeDamaged within your Character structure. You'll need to re-enable it if you exit to main menu, then back in-game, load a save/quicksave or transition in any other way that makes the loading screen show up. ![]() You may change Tilde to any key you like (e.g.: F10). You will see a file here called Input.ini. Just press WinKey R and paste the path in, then Enter to go there. If Tilde (~) key doesn't work then you need to head to %LocalAppData%\Towers\Saved\Config\WindowsNoEditor folder.txt files press Numpad / (no, key can't be changed). Why? UE4 destroys and recreates UObjects re-initialization. What this means is if you transition in-game from one map to another or from main menu to game world and backwards, you need to re-dump them. You will find 2 files there: NamesDump.txt and ObjectsDump.txt. The dump location is your game folder (e.g.: F:\Epic Games\JourneyToTheSavagePlanet\Towers\Binaries\Win64).You may then use Tilde (~) key to open up the console in-game.Takes 1-2 seconds for the DLL to find the stuff, StaticCreate the Console UObject and dump Names/Objects to disk in the Win64 folder.Download the archive extract content to a folder of your choice.JTTSP_Console_Dumper.rar pass: sunbeam (181.7 KiB) Downloaded 84 times
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